参考这篇文章:https://blog.csdn.net/student9128/article/details/77324498
自己定义一个旋转的类。
/**
* An animation that rotates the view on the Y axis between two specified angles.
* This animation also adds a translation on the Z axis (depth) to improve the effect.
*/
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation //起始角度
* @param toDegrees the end angle of the 3D rotation //结束角度
* @param centerX the X center of the 3D rotation //x中轴线
* @param centerY the Y center of the 3D rotation //y中轴线
* @param reverse true if the translation should be reversed, false otherwise//是否反转
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;//Z轴移动的距离,这个来影响视觉效果,可以解决flip animation那个给人看似放大的效果
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
Log.i("interpolatedTime", interpolatedTime+"");
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
下面这个是调用的方式
@BindView(R.id.dialog_container) LinearLayout container;
@BindView(R.id.dialog_info) LinearLayout dialogInfo;
@BindView(R.id.dialog_input) LinearLayout dialogInput;
/**翻转动画*/
private boolean isOpen = false;
private int centerX;
private int centerY;
private int depthZ = 700;
/**修改此处可以改变距离来达到你满意的效果*/
private int duration = 300;
/**动画时间*/
private Rotate3dAnimation openAnimation;
private Rotate3dAnimation closeAnimation;
private void startAnimation() {
//接口回调传递参数
centerX = container.getWidth() / 2;
centerY = container.getHeight() / 2;
if (openAnimation == null) {
initOpenAnim();
initCloseAnim();
}
//用作判断当前点击事件发生时动画是否正在执行
if (openAnimation.hasStarted() && !openAnimation.hasEnded()) {
return;
}
if (closeAnimation.hasStarted() && !closeAnimation.hasEnded()) {
return;
}
//判断动画执行
if (isOpen) {
container.startAnimation(openAnimation);
} else {
container.startAnimation(closeAnimation);
}
isOpen = !isOpen;
}
/**
*注意旋转角度
*/
private void initOpenAnim() {
//从0到90度,顺时针旋转视图,此时reverse参数为true,达到90度时动画结束时视图变得不可见,
openAnimation = new Rotate3dAnimation(0, 90, centerX, centerY, depthZ, true);
openAnimation.setDuration(duration);
openAnimation.setFillAfter(true);
openAnimation.setInterpolator(new AccelerateInterpolator());
openAnimation.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}
@Override
public void onAnimationRepeat(Animation animation) {}
@Override
public void onAnimationEnd(Animation animation) {
dialogInfo.setVisibility(View.GONE);
dialogInput.setVisibility(View.VISIBLE);
//从270到360度,顺时针旋转视图,此时reverse参数为false,达到360度动画结束时视图变得可见
Rotate3dAnimation rotateAnimation = new Rotate3dAnimation(270, 360, centerX, centerY, depthZ, false);
rotateAnimation.setDuration(duration);
rotateAnimation.setFillAfter(true);
rotateAnimation.setInterpolator(new DecelerateInterpolator());
container.startAnimation(rotateAnimation);
}
});
}
private void initCloseAnim() {
closeAnimation = new Rotate3dAnimation(360, 270, centerX, centerY, depthZ, true);
closeAnimation.setDuration(duration);
closeAnimation.setFillAfter(true);
closeAnimation.setInterpolator(new AccelerateInterpolator());
closeAnimation.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}
@Override
public void onAnimationRepeat(Animation animation) {}
@Override
public void onAnimationEnd(Animation animation) {
dialogInput.setVisibility(View.VISIBLE);
dialogInfo.setVisibility(View.GONE);
Rotate3dAnimation rotateAnimation = new Rotate3dAnimation(90, 0, centerX, centerY, depthZ, false);
rotateAnimation.setDuration(duration);
rotateAnimation.setFillAfter(true);
rotateAnimation.setInterpolator(new DecelerateInterpolator());
container.startAnimation(rotateAnimation);
}
});
}